FREE Google UX Design Certification

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GOOGLE UX Design CERTIFICATE

Google Career Certificates are taught and developed by Google employees working in these fields; they are hands-on, practical, and rigorous. Google Career Certification courses give learners the skills they need to apply for more than 2.4 million in-demand jobs with a median salary of $76,000+.

These training courses span the fields of Cybersecurity, Data Analytics, Digital Marketing & E-Commerce, IT Support, Project Management, and User Experience (UX) design.

A Google Career Certificate can be completed in under 6 months at a suggested pace of 10 hours a week or less. 75% of certificate graduates report positive career outcomes (e.g., new job, promotion, or raise) within six months of completion.

The Google UX Design Certificate teachers learners the foundations of UX design, including empathizing with users, building wireframes and prototypes, and conducting research to test your designs.

College students can earn a recommendation of 9 college credits for completing the Google UX Design Certificate , that’s an
equivalent of 3 college courses at the bachelor’s degree level. 

This certificate program is for anyone who wants to enter the field of UX Design; no prior experience or specific knowledge is required.

Google career certification success stories

FAQs

The GOOGLE UX Design
Certificate Prepares Learners for IN-DEMAND
Jobs, Such as:

User Experience (UX) Designer

A User Experience (UX) Designer is dedicated to creating products that provide a seamless, intuitive, and enjoyable experience for users, focusing on optimizing the usability, accessibility, and efficiency of user interactions. Through research, prototyping, testing, and collaboration with other teams, they ensure that the end product meets the users’ needs and expectations, enhancing overall satisfaction with the product.

Interaction Designer

An Interaction Designer focuses on creating meaningful relationships between users and products through the design of engaging interactions and experiences. They analyze how users interact with digital interfaces and use this insight to design intuitive, user-friendly systems that facilitate a smooth and enjoyable user journey.

Product Designer

A Product Designer plays a key role in shaping the entire lifecycle of a product, from concept to launch, focusing on solving user problems through design thinking and user-centered principles. They blend aesthetics, functionality, and usability to create products that not only meet user needs but also drive business goals, working closely with cross-functional teams to bring innovative solutions to the market.

UI Designer

A UI (User Interface) Designer specializes in designing the visual and interactive elements of digital interfaces, such as websites and apps, to ensure they are visually appealing, easy to navigate, and intuitive for users. They employ principles of design and user-centered strategies to create cohesive color schemes, typography, and layout that enhance user experience and engagement. hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh

Visual Designer

A Visual Designer combines elements of graphic design and user interface design to create visually engaging and cohesive experiences across digital platforms. They focus on aesthetics, including layout, color schemes, typography, and imagery, to enhance the usability and appeal of websites, apps, and other digital media, ensuring alignment with brand identity and user experience goals.

Key Advantages of Our UX Design Training

Upon finishing the Google UX Design Certificate program, graduates will have acquired the following competencies:

Build a Comprehensive Portfolio

Showcase your versatility with a personal portfolio website featuring up to three diverse projects: a cutting-edge mobile application, a visually appealing responsive website, and an integrated cross-platform experience.

Master Industry-Leading Design Tools

Gain proficiency in Figma, the design tool that’s topping the list of employer demands, and set yourself apart in the competitive design landscape.

Embrace Design Thinking

Learn to navigate the design thinking process with confidence— from empathizing with users and pinpointing their challenges to brainstorming innovative solutions, crafting wireframes and prototypes, and refining designs through iterative testing.

Unlock UX Research Fundamentals

Acquire foundational knowledge in UX research, including how to design and execute research studies, conduct insightful interviews and usability testing, and effectively analyze and interpret data to inform design decisions.

Course Overview

01

Course 1

Foundations of User Experience (UX) Design

02

Course 2

Start the UX Design Process: Empathize, Define, and Ideate

03

Course 3

Build Wireframes and Low-Fidelity Prototypes

04

Course 4

Conduct UX Research and Test Early Concepts

05

Course 5

Create High-Fidelity Designs and Prototypes in Figma

06

Course 6

Build Dynamic User Interfaces (UI) for Websites

07

Course 7

Design a User Experience for Social Good & Prepare for Jobs

The Complete Course Content Breakdown

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 312 Videos

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276 Readings

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111 Quizzes

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44 Hands-on Activities

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49 Discussion Prompts

Course 1 — Foundations of User Experience (UX) Design

The Foundations of User Experience (UX) Design course is the first in a series of seven courses that will equip learners with the skills needed to apply to entry-level jobs in user experience design.

This course will introduce the field of UX design, explore job opportunities and career paths within the field, review common job responsibilities of entry-level UX designers, and explore common research methods used in UX design.

 

By the end of this course, learners will be able to:

01

Define the field of UX and explain why it’s important for consumers and businesses.

02

Understand foundational concepts in UX design, such as
user-centered design, the design thinking framework,
accessibility, and equity-focused design.

03

Identify the factors that contribute to great user experience
design.

04

Review common job responsibilities of entry-level UX designers
and teams that they work with.

05

Explore job opportunities and career paths within the field of
user experience.

06

Explain why design sprints are an important and useful part of a
UX designer’s work.

07

Describe common UX research methods.

08

Identify and account for biases in UX research.

SKILLS ACQUIRED:

❏ Explore the field of user experience (UX)
❏ Understand foundational UXD concepts
❏ Review common job responsibilities of UX
designers and their counterparts
❏ Learn how to participate in design sprints
❏ Explore common UX research methods

TOPICS:

★ Introducing user experience design
★ Getting to know common terms, tools,
and frameworks in UX design
★ Joining design sprints
★ Common UX research methods

Course 1 Content Breakdown

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 47 Videos

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33 Readings

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18 Quizzes

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5 Hands-on Activities

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8 Discussion Prompts

Course 2 — Start the UX Design Process: Empathize, Define, and Ideate

In this course, learners complete the first phases of the design thinking framework for a project that they’ll be able to include in a UX
design portfolio.

Learners begin to empathize with users and understand their pain points, define user needs using problem statements, and come up with potential solutions to those user problems.

 

By the end of this course, learners will be able to:

01

Describe common UX research methods.

02

Create empathy maps, personas, user stories, and user journey
maps to understand user needs.

03

Create empathy maps, personas, user stories, and user journey
maps to understand user needs.

04

Develop problem statements to define user needs.

05

Generate ideas for possible solutions to user problems.

06

Conduct competitive audits.

07

Identify and account for biases in UX research.

08

Start designing a mobile app to include in a professional UX portfolio.

SKILLS ACQUIRED:

❏ Conduct interviews
❏ Empathize with users
❏ Define user problems
❏ Ideate using Rapid Sketching, How Might
We, competitive audits, and more

TOPICS:

★ Integrating research into the design thinking
framework
★ Empathizing with users and
defining pain points
★ Creating user stories and user journey maps
★ Defining user problems
★Ideating design solutions

Course 2 Content Breakdown

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 45 Videos

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42 Readings

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12 Quizzes

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6 Hands-on Activities

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4 Discussion Prompts

Course 3 — Build Wireframes and Low-Fidelity Prototypes

 In this course, learners continue to design a mobile app for their professional UX portfolio. They start by creating storyboards and getting
familiar with the basics of drawing. Then, they create paper wireframes and digital wireframes using the design tool Figma.

Learners also create a paper prototype and a digital low-fidelity prototype in Figma.

 

By the end of this course, learners will be able to:

01

Develop a goal statement.

02

Create two types of storyboards: big picture and close-up.

03

Apply the basics of drawing.

04

Apply the principles of information architecture to organize a
mobile app.

05

Create paper and digital wireframes for a mobile app design.

06

Build a paper prototype to add interactivity to designs.

07

Understand the difference between low-fidelity and high-fidelity
design and design a low-fidelity prototype in Figma.

08

Recognize implicit bias and deceptive patterns in design.

SKILLS ACQUIRED:

❏ Sketch storyboards
❏ Create paper wireframes
❏ Create digital wireframes in Figma
❏ Develop paper prototypes
❏ Develop low-fidelity prototypes in Figma
❏ Identify implicit bias and deceptive
patterns

TOPICS:

★ Storyboarding and wireframing
★ Creating paper and digital wireframes
★ Building low-fidelity prototypes

Course 3 Content Breakdown

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 33 Videos

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29 Readings

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9 Quizzes

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5 Hands-on Activities

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9 Discussion Prompts

Course 4 — Conduct UX Research and Test Early Concepts

In this course, learners continue to design a mobile app that they will eventually include in a professional UX design portfolio. They explore
how to plan and conduct a usability study to gather feedback about designs.

Then, they modify their low-fidelity designs based on insights from their research.

 

By the end of this course, learners will be able to:

01

Plan a UX research study, including the project background,
research goals, research questions, key performance indicators,
methodology, participants, and script.

02

 Explain the importance of respecting privacy and user data.

03

Conduct a moderated and unmoderated usability study.

04

Create affinity diagrams to group and analyze data.

05

Synthesize observations from research and come up with
insights.

06

Develop persuasive presentation skills to share research insights.

07

Modify low-fidelity designs based on research insights.

08

Continue to design a mobile app to include in a professional
portfolio.

SKILLS ACQUIRED:

❏ Plan a UX research study
❏ Conduct moderated and unmoderated
usability studies
❏ Analyze and synthesize research results
❏ Create affinity diagrams
❏ Develop persuasive presentation skills
❏ Understand the importance of respecting
user privacy and data

TOPICS:

★ Planning UX research studies
★ Conducting research with usability studies
★ Analyzing and synthesizing research results
★ Sharing research insights for better designs

Course 4 Content Breakdown

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 49 Videos

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33 Readings

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16 Quizzes

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6 Hands-on Activities

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3 Discussion Prompts

Course 5 — Create High-Fidelity Designs and Prototypes in Figma

In this course, learners follow step-by-step tutorials to learn how to create high-fidelity designs in Figma, a popular design tool. Then,
learners turn those designs into an interactive prototype that works like a finished product.

They conduct research to collect feedback about
their designs and make improvements. Finally, they learn how to share their designs with development teams and highlight their work in a
professional UX portfolio.

 

By the end of this course, learners will be able to:

01

Build mockups and high-fidelity prototypes in Figma.

02

Define and apply common visual design elements and
principles.

03

Demonstrate how design systems can be used to organize,
standardize, and enhance designs.

04

Understand the role of design critique sessions and feedback
while iterating on designs.

05

Learn how to hand off finished design projects to engineering
teams.

06

Complete mobile app designs to include in a professional UX
portfolio.

SKILLS ACQUIRED:

❏ Create mockups and high-fidelity
prototypes in Figma
❏ Apply visual design elements and principles
❏ Utilize design systems
❏ Explore design critique sessions
❏ Complete mobile app designs

TOPICS:

★ Starting to create mockups
★ Applying visual design principles to mockups
★ Exploring design systems
★ Participating in design critique sessions
★ Creating high-fidelity prototypes
★ Testing and iterating on designs

Course 5 Content Breakdown

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 54 Videos

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53 Readings

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23 Quizzes

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6 Hands-on Activities

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7 Discussion Prompts

Course 6 — Build Dynamic User Interfaces (UI) for Websites

In this course, learners design a responsive website using Figma. They continue with the design thinking framework by ideating on the
research they’ve gathered and coming up with ideas for design solutions to create a website.

By the end of this course, learners will have a new design project to include in their professional UX portfolio.

 

By the end of this course, learners will be able to:

01

Apply each step of the UX design thinking framework
(empathize, define, ideate, prototype, test) to create a
responsive website.

02

Develop designs in Figma.

03

Plan information architecture and create sitemaps for website
designs.

04

Identify the differences between dedicated mobile apps and
responsive web apps.

05

Apply common layouts for webpages.

06

Plan and conduct a usability study to gather feedback about
designs.O terms to know

07

Iterate on designs based on research insights.

04

Work with design systems in Figma.

07

Add a new design project to a professional UX portfolio.

SKILLS ACQUIRED:

❏ Design in Figma
❏ Apply each step of the design thinking
framework to create a responsive website
❏ Plan information architecture and sitemaps
❏ Apply common layouts for web pages
❏ Design a responsive website to include in a
portfolio as a case study

TOPICS:

★ Following the design thinking framework
from end-to-end: empathize, define, ideate,
prototype, test
★ Creating wireframes, mockups, and
prototypes
★ Documenting design work
★ Searching for jobs

Course 6 Content Breakdown

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 42 Videos

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39 Readings

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16 Quizzes

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9 Hands-on Activities

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8 Discussion Prompts

Course 7 — Design a User Experience for Social Good & Prepare for Jobs

In this course, learners are guided in designing a dedicated mobile app and a responsive website focused on social good. Learners are given
the option to complete the design thinking framework from beginning to end and showcase all that they’ve learned during the certificate
program: empathizing with users, defining their pain points, coming up with ideas for design solutions, creating wireframes and prototypes,
and testing designs to get feedback.

By the end of this course, learners will have a new cross-platform design project to include in a professional UX portfolio. This course also prepares learners to land their first job as a UX designer. Learners explore how to interview for entry-level UX design positions. They get tips from Googlers based on their own interview experiences and their unique perspectives as hiring managers. And, they polish the professional UX portfolio they’ve been building throughout the program so that it’s ready for job applications.

By the end of this course, learners will be able to:

01

 Apply each step of the UX design thinking framework
(empathize, define, ideate, prototype, test) to create designs
focused on social good.

02

 Understand progressive enhancement and graceful degradation
approaches for designing across devices.

03

Build wireframes, mockups, and low-and high-fidelity
prototypes in Figma.

04

Add a new design project to a professional UX portfolio.

05

 Create a portfolio of design work for job applications.

06

Join and participate in online UX communities.

07

 Interview for an entry-level UX design job.

SKILLS ACQUIRED:

❏ Apply each step of the design thinking
framework to create a mobile app and
responsive website focused on driving
social good
❏ Design across devices and platforms
❏ Create design portfolios for job apps
❏ Learn how to interview for UX design jobs
❏ Explore freelance work

TOPICS:

★ Following the design thinking framework
from end-to-end: empathize, define, ideate,
prototype, test
★ Designing for social good
★ Creating wireframes, mockups, and
prototypes
★ Finding a job in the field of UX

Course 7 Content Breakdown

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 40 Videos

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29 Readings

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33 Quizzes

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3 Discussion Prompts

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